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Uncharted- Design Test
This was a project where I was tasked to do a design test for a level inside of Uncharted. My idea for the design test was to create a level where you have to make use of both Drake Brothers, it will be set in a cavern where they will be some form of treasure however people have made it there before them. They will have to stealth to take out lookouts who have snipers, and then from there they will have a frontal confrontations, you as the player will be able to parkour and move around the cavern walls to make it to the lookouts and then afterwards during the confrontation your brother will cover fire from one of the lookouts whereas you will manoeuvre your way around the area taking on fights but using the environment to have the advantage.
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​For the design test I made a level block out using Unreal Engine 5, and I made use of colour and shapes to identify what were items, what items they were and who enemies were however I also made use of the stater textures within Unreal to make sure the environment was clear as to what it was meant to be.

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